/////////////////////////////////////////////////////////////////////////////////////////////////
//
//  Tencent is pleased to support the open source community by making libpag available.
//
//  Copyright (C) 2021 THL A29 Limited, a Tencent company. All rights reserved.
//
//  Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file
//  except in compliance with the License. You may obtain a copy of the License at
//
//      http://www.apache.org/licenses/LICENSE-2.0
//
//  unless required by applicable law or agreed to in writing, software distributed under the
//  license is distributed on an "as is" basis, without warranties or conditions of any kind,
//  either express or implied. see the license for the specific language governing permissions
//  and limitations under the license.
//
/////////////////////////////////////////////////////////////////////////////////////////////////

#pragma once

#include "gpu/GLGeometryProcessor.h"

namespace pag {
class GLEllipseGeometryProcessor : public GLGeometryProcessor {
 public:
  void emitCode(EmitArgs& args) override;

  void setData(const ProgramDataManager& programDataManager, const GeometryProcessor& priProc,
               FPCoordTransformIter* transformIter) override;

 private:
  UniformHandle viewMatrixUniform;
  UniformHandle screenSizeUniform;

  Matrix viewMatrixPrev = Matrix::Invalid();
  int widthPrev = -1;
  int heightPrev = -1;
};
}  // namespace pag
